﻿using UnityEngine;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Hont
{
    public class GenericNodeAStarHCost : IAStarHCost
    {
        public int GetCost(Vector3 currentPos, Vector3 targetPos)
        {
            return (int)(targetPos - currentPos).magnitude * 100;
        }
    }
}
